EDGE 35 February 27, 1998
THE THIRD CULTURE
"CONSCIOUSNESS IS A BIG SUITCASE"
A Talk with Marvin Minsky
My goal is making machines that can thinkby understanding
how people think. One reason why we find this hard to do is because
our old ideas about psychology are mostly wrong. Most words we use
to describe our minds (like "consciousness", "learning", or "memory")
are suitcase-like jumbles of different ideas. Those old ideas were
formed long ago, before 'computer science' appeared. It was not
until the 1950s that we began to develop better ways to help think
about complex processes.
"The Third Culture"
by Kevin Kelly
...science has always been a bit outside society's inner circle.
The cultural center of Western civilization has pivoted around the
arts, with science orbiting at a safe distance. When we say "culture,"
we think of books, music, or painting. Since 1937 the United States
has anointed a national poet laureate but never a scientist laureate.
Popular opinion has held that our era will be remembered for great
art, such as jazz. Therefore, musicians are esteemed. Novelists
are hip. Film directors are cool. Scientists, on the other hand,
are ...nerds.
EDGE IN THE NEWS
Digerati chronicler John Brockman hand-picked the best of breed
at last week's TED [Technology, Entertainment, Design] conference
to attend his yearly soiree, where technology's philosopher-kings
and queens mused on all things Internet, multimedia and business.
From "World Domination, Corporate Cubism and Alien Mind Control
at Digerati Dinner", Upside.Com
, February 23, 1998 by Trish Williams
THE REALITY CLUB
J.C. Herz and Reuben Hersh on Verena Huber-Dyson
(9,226 words)
THE THIRD CULTURE
" CONSCIOUSNESS IS A BIG SUITCASE"
A Talk with Marvin Minsky
"[People] like themselves just as they are," says Marvin Minsky.
"Perhaps they are not selfish enough, or imaginative or ambitious.
Myself, I don't much like how people are now. We're too shallow,
slow, and ignorant. I hope that our future will lead us to ideas
that we can use to improve ourselves."
Marvin believes that it is important that we "understand how our
minds are built, and how they support the modes of thought that
we like to call emotions. Then we'll be better able to decide what
we like about them, and what we don'tand bit by bit we'll
rebuild ourselves."
Marvin Minsky is the leading light of AIthat is, artificial
intelligence. He sees the brain as a myriad of structures. Scientists
who, like Minsky, take the strong AI view believe that a computer
model of the brain will be able to explain what we know of the brain's
cognitive abilities. Minsky identifies consciousness with high-level,
abstract thought, and believes that in principle machines can do
everything a conscious human being can do.
"Marvin Minsky is the smartest person I've ever known," computer
scientist and cognitive researcher Roger Schank points out. "He's
absolutely full of ideas, and he hasn't gotten one step slower or
one step dumber. One of the things about Marvin that's really fantastic
is that he never got too old. He's wonderfully childlike. I think
that's a major factor explaining why he's such a good thinker. There
are aspects of him I'd like to pattern myself after. Because what
happens to some scientists is that they get full of their power
and importance, and they lose track of how to think brilliant thoughts.
That's never happened to Marvin."
JB
MARVIN MINSKY is a mathematician and computer scientist; Toshiba
Professor of Media Arts and Sciences at the Massachusetts Institute
of Technology; cofounder of MIT's Artificial Intelligence Laboratory,
Logo Computer Systems, Inc., and Thinking Machines, Inc.; laureate
of the Japan Prize (1990), that nation's highest distinction in
science and technology; author of seven books, including The
Society of Mind.
"CONSCIOUSNESS IS A BIG SUITCASE"
A Talk with Marvin Minsky
MINSKY: My goal is making machines that can thinkby understanding
how people think. One reason why we find this hard to do is because
our old ideas about psychology are mostly wrong. Most words we use
to describe our minds (like "consciousness", "learning", or "memory")
are suitcase-like jumbles of different ideas. Those old ideas were
formed long ago, before 'computer science' appeared. It was not until
the 1950s that we began to develop better ways to help think about
complex processes.
Computer science is not really about computers at all, but about
ways to describe processes. As soon as those computers appeared,
this became an urgent need. Soon after that we recognized that this
was also what we'd need to describe the processes that might be
involved in human thinking, reasoning, memory, and pattern recognition,
etc.
JB: You say 1950, but wouldn't this be preceded by the ideas floating
around the Macy Conferences in the '40s?
MINSKY: Yes, indeed. Those new ideas were already starting to
grow before computers created a more urgent need. Before programming
languages, mathematicians such as Emil Post, Kurt Gödel, Alonzo
Church, and Alan Turing already had many related ideas. In the 1940s
these ideas began to spread, and the Macy Conference publications
were the first to reach more of the technical public. In the same
period, there were similar movements in psychology, as Sigmund Freud,
Konrad Lorenz, Nikolaas Tinbergen, and Jean Piaget also tried to
imagine advanced architectures for 'mental computation.' In the
same period, in neurology, there were my own early mentorsNicholas
Rashevsky, Warren McCulloch and Walter Pitts, Norbert Wiener, and
their followersand all those new ideas began to coalesce under
the name 'cybernetics.' Unfortunately, that new domain was mainly
dominated by continuous mathematics and feedback theory. This made
cybernetics slow to evolve more symbolic computational viewpoints,
and the new field of Artificial Intelligence headed off to develop
distinctly different kinds of psychological models.
JB: Gregory Bateson once said to me that the cybernetic idea was
the most important idea since Jesus Christ.
MINSKY: Well, surely it was extremely important in an evolutionary
way. Cybernetics developed many ideas that were powerful enough
to challenge the religious and vitalistic traditions that had for
so long protected us from changing how we viewed ourselves. These
changes were so radical as to undermine cybernetics itself. So much
so that the next generation of computational pioneersthe ones
who aimed more purposefully toward Artificial Intelligenceset
much of cybernetics aside.
Let's get back to those suitcase-words (like intuition or consciousness)
that all of us use to encapsulate our jumbled ideas about our minds.
We use those words as suitcases in which to contain all sorts of
mysteries that we can't yet explain. This in turn leads us to regard
these as though they were "things" with no structures to analyze.
I think this is what leads so many of us to the dogma of dualismthe
idea that 'subjective' matters lie in a realm that experimental
science can never reach. Many philosophers, even today, hold the
strange idea that there could be a machine that works and behaves
just like a brain, yet does not experience consciousness. If that
were the case, then this would imply that subjective feelings do
not result from the processes that occur inside brains. Therefore
(so the argument goes) a feeling must be a nonphysical thing that
has no causes or consequences. Surely, no such thing could ever
be explained!
The first thing wrong with this "argument" is that it starts by
assuming what it's trying to prove. Could there actually exist a
machine that is physically just like a person, but has none of that
person's feelings? "Surely so," some philosophers say. "Given that
feelings cannot not be physically detected, then it is 'logically
possible' that some people have none." I regret to say that almost
every student confronted with this can find no good reason to dissent.
"Yes," they agree. "Obviously that is logically possible. Although
it seems implausible, there's no way that it could be disproved."
The next thing wrong is the unsupported assumption that this is
even "logically possible." To be sure of that, you'd need to have
proved that no sound materialistic theory could correctly explain
how a brain could produce the processes that we call "subjective
experience." But again, that's just what we were trying to prove.
What do those philosophers say when confronted by this argument?
They usually answer with statements like this: "I just can't imagine
how any theory could do that." That fallacy deserves a namesomething
like "incompetentium".
Another reason often claimed to show that consciousness can't
be explained is that the sense of experience is 'irreducible.' "Experience
is all or none. You either have it or you don'tand there can't
be anything in between. It's an elemental attribute of mindso
it has no structure to analyze."
There are two quite different reasons why "something" might seem
hard to explain. One is that it appears to be elementary and irreducibleas
seemed Gravity before Einstein found his new way to look at it.
The opposite case is when the 'thing' is so much more complicated
than you imagine it is, that you just don't see any way to begin
to describe it. This, I maintain, is why consciousness seems so
mysterious. It is not that there's one basic and inexplicable essence
there. Instead, it's precisely the opposite. Consciousness, instead,
is an enormous suitcase that contains perhaps 40 or 50 different
mechanisms that are involved in a huge network of intricate interactions.
The brain, after all, is built by processes that involve the activities
of several tens of thousands of genes. A human brain contains several
hundred different sub-organs, each of which does somewhat different
things. To assert that any function of such a large system is irreducible
seems irresponsibleuntil you're in a position to claim that
you understand that system. We certainly don't understand it all
now. We probably need several hundred new ideasand we can't
learn much from those who give up. We'd do better to get back to
work.
Why do so many philosophers insist that "subjective experience
is irreducible"? Because, I suppose, like you and me, they can look
at an object and "instantly know" what it is. When I look at you,
I sense no intervening processes. I seem to "see" you instantly.
The same for almost every word you say: I instantly seem to know
what it means. When I touch your hand, you "feel it directly." It
all seems so basic and immediate that there seems no room for analysis.
The feelings of being seem so direct that there seems to be nothing
to be explained. I think this is what leads those philosophers to
believe that the connections between seeing and feeling must be
inexplicable. Of course we know from neurology that there are dozens
of processes that intervene between the retinal image and the structures
that our brains then build to represent what we think we see. That
idea of a separate world for 'subjective experience' is just an
excuse for the shameful fact that we don't have adequate theories
of how our brains work. This is partly because those brains have
evolved without developing good representations of those processes.
Indeed, there probably are good evolutionary reasons why we did
not evolve machinery for accurate "insights" about ourselves. Our
most powerful ways to solve problems involve highly serial processesand
if these had evolved to depend on correct representations of how
they, themselves work, our ancestors would have thought too slowly
to survive.
JB: Let's talk about waht you are calling "resourcefulness."
MINSKY: Our old ideas about our minds have led us all to think
about the wrong problems. We shouldn't be so involved with those
old suitcase-ideas like consciousness and subjective experience.
It seems to me that our first priority should be to understand "what
makes human thought so resourceful". That's what my new book, The
Emotional Machine is about.
If an animal has only one way to do something, then it will die
if it gets in the wrong environment. But people rarely get totally
stuck. We never crash like computers do. If what you're trying to
do doesn't work, then you find another way. If you're thinking about
a telephone, you represent it inside your brain in perhaps a dozen
different ways. I'll bet that some of those representational schemes
are built into us genetically. For example, I suspect that we're
born with generic ways to represent things geometricallyso
that we can think of the telephone as a dumbbell shaped thing. But
we probably also have other brain-structures that represent those
objects' functions instead of their shapes. This makes it easier
to learn that you talk into at one end of that dumbbell, and listen
to the other end. We also have ways to represent s in terms of the
goals that they servewhich makes it easier to learn that a
telephone is good to use to talk to somebody far away. The ability
to use a telephone really is immensely complicated; physically you
must know those functional things such as how to put the microphone
part close to your mouth and the earphone near your ear. This in
turn requires you to have representations of the relations between
your own body parts. Also, to converse with someone effectively
you need ways to represent your listener's mind. In particular;
you have to know which knowledge is private and which belongs to
that great body of 'public knowledge' that we sometimes call "plain
common sense." Everyone knows that you see, hear and speak with
your eyes, ears, and mouth. Without that commonsense knowledge base,
you could not understand any of those structural, functional, or
social meanings of that telephone. How much does a telephone cost?
Where do you find or get one? When I was a child there were no phones
in stores. You rented your phones from AT&T. Now you buy them like
groceries.
A 'meaning' is not a simple thing. It is a complex collection
of structures and processes, embedded in a huge network of other
such structures and processes. The 'secret' of human resources lies
in the wealth of those alternative representations. Consequently,
the sorts of explanations that work so well in other areas of science
and technology are not appropriate for psychologybecause our
minds rarely do things in only one way. Naturally, psychologists
are envious of physicists, who have been so amazingly successful
at using so few 'basic' laws to explain so much. So it was natural
that psychologists, who could scarcely explain anything at all,
became consumed with "Physics Envy." Most of them still seek that
holy grail-to find some small of basic laws (of perception, cognition,
or memory) with which to explain almost everything.
I'm inclined to assume just the opposite. If the problem is to
explain our resourcefulness, then we shouldn't expect to find this
in any small set of concise principles. Indeed, whenever I see a
'theory of knowledge' that can be explained in a few concise statements,
then I assume that it's almost sure to be wrong. Otherwise, our
ancestors could have discovered Relativity, when they still were
like worms or anemones.
For example, how does memory work? When a student I read some
psychology books that attempted to explain such things, with rules
that resembled Newton's laws. But now I presume that we use, instead,
hundreds of different brain centers that use different schemes to
represent things in different ways. Learning is no simple thing.
Most likely, we use a variety of multilevel, cache-like schemes
that store information temporarily. Then other systems can searching
in other parts of the brain for neural networks that are suited
for longer term storage of that particular sort of knowledge. In
other words 'memory' is a suitcase word that we use to describ eor
rather, to avoid describingperhaps dozens of different phenomena.
We use 'consciousness' in many ways to speak of many different
things. Were you conscious that you just smiled? Are you conscious
of being here in this room? Were you conscious about what you were
saying, or of how you were moving your hands? Some philosophers
speak about consciousness as though some single mysterious entity
connects our minds with the rest of the world. But 'consciousness'
is only a name for a suitcase of methods that we use for thinking
about our own minds. Inside that suitcase are assortments of things
whose distinctions and differences are confused by our giving them
all the same name. I suspect that these include many different processes
that we use to keep track of what we've been doing and thinkingwhich
might be the reason why we use the same word for them all. Many
of them exploit the information that's held in the cache-like systems
that we call short-term memories. When I ask if you're conscious
of what you just did, that's almost the same as asking whether you
'remember' doing that. If you answer "yes" it must be because 'you'
have access to some record of having done that. If I ask about how
you did what you did, you usually cannot answer thatbecause
the models that you make of yourself don't have access to any such
memories.
Accordingly, I don't consciousness as holding one great, big,
wonderful mystery. Instead it's a large collection of useful schemes
that enable our resourcefulness. Any machine that can think effectively
will need access to descriptions of what it's done recently, and
how these relate to its various goals. For example, you'd need these
to keep from getting stuck in a loop whenever you fail to solve
a problem. You have to remember what you didfirst so you won't
just repeat it again, and then so that you can figure out just what
went wrongand accordingly alter your next attempt.
We also use 'consciousness' for all sorts of ideas about what
we are. Most of these are based on old myths, superstitions, philosophies,
and other acquired collections of memes. We use these in part to
prevent ourselves from trying to understand how we workand
in older times that was useful because that would have been such
a hopeless quest. For example, I see that lamp in this room. That
perception seems utterly simple to meso direct and immediate
that the process seems quite irreducible. You just look at it and
see what it is. But today we know much more about what actually
happens when you see a lamp. It involves processes in many parts
of the brain, and in many billions of neurons. Whatever traces those
processes leave, they're not available to the rest of you. Thus,
the parts of you that might try to explain why and how you do what
you do, do not have good data for doing that job. When you ask yourself
how you recognize things, or how you chose the words you say, you
have no way to directly find out. It's as though your seeing and
speaking machines were located in some unobservable place. You can
only observe their external behaviors, but you have no access to
their interior. This is why, I think, we so like that idea that
thinking takes place in a mental world, that is separate from the
world that contains our bodies and similar 'real' things. That's
why most people are 'dualists.' They've never been shown good alternatives.
Now all this is about to change. In another 20 or 50 years, you'll
be able to put on your head a cap that will show what every neuron
is doing. (This is Dan Dennett's 'autocerebroscope.') Of course,
if this were presented in too much detail, we won't be able to make
sense of it. Such an instrument won't be of much use until we can
also equip it with a Semantic Personalizer for translating its output
into forms that are suited to your very own individual internal
representations. Then, for the first time, we'll become capable
of some 'genuine introspection.' For the first time we'll be really
self-conscious. Only then will we be able to wean ourselves from
dualism.
When nanotechnology starts to mature, then you'll be able to shop
at the local mind-new store for intellectual implant-accessories.
We can't yet predict what forms they will have. Some might be pills
that you swallow. Some might live in the back of your neck (as in
the Puppet Masters), using billions of wires inside your brain to
analyze your neural activities. Finally, those devices will transmit
their summaries to the most appropriate other parts of your brain.
Then for the first time, we could really become 'self-conscious.'
For the first time, you'll really be able to know (sometimes for
better, and sometimes for worse) what actually caused you to do
what you did.
In this sense of access to how we work, people are not really
conscious yet, because their 'insights' are still so inaccurate.
Some computer programs already keep better records of what they've
been doing. However, they're not nearly as smart as we are. Computers
are not so resourceful, yet. This is because those programs don't
yet have good enough ways to exploit that information. It's a popular
myth that consciousness is almost the same thing as thinking. Having
access to information is not the same as knowing how to use it.
JB: Let's talk some more about philosophers and epistemologists.
MINSKY: 'Philosopher' is a suitcase word. We use it both for those
who make new theories and for those who teach the history of old
theories. We use 'philosophy' for all sorts of theories about the
natures of things and minds and values and kinds of arguments. I
don't much like those words because their users too often emphasize
pre-scientific theories of subjects that science has already further
clarified. In fairness, though, philosophy suffers from the same
"receding horizon" effect that plagues researchers in Artificial
Intelligence. That is, whenever one of their problems gets solved,
then it is absorbed by another, more practical profession, such
as physics, psychology, engineering, or computer science. So philosophers
are too often seen as impractical bumblers, because of being ahead
of their time, and not getting credit for previous accomplishments.
JB: Can you explain your theory of emotions?
MINSKY: People often use that word to express the idea that there
is some deep and essential difference between thinking and feeling.
My view is that this is a bad mistake, because emotions are not
alternatives to thinking; they are simply different types of thinking.
I regard each emotional state to be a different arrangement or disposition
of mental resources. Each uses some different combination of techniques
or strategies for thinking.
For example, when you are afraid, the parts of your mind that
select your goals are biased in a particular way. They assign the
highest priority to avoiding certain kinds of things. Similarly,
when you're hungry, this means high priorities on food-finding goals.
Also, other systems suppress some of your long-range planning mechanismsand
that might contribute to what we describe as a sense of panic or
urgency. Being afraid, or being hungry, then, are particular methods
of thinking. Similarly, the feeling of pain results from the engagement
of certain special resources. If something happens to pinch your
toe, then that part of your body gets highest priority and your
paramount goal is to finding ways to get rid of that activity. Presumably
each common emotion involves arousing a variety of particular processes
in different brain centers. These in turn will then affect how some
other mental resources will be disposed.
Especially, those emotions affect your active selections of goals
and plans. When you're in pain you find it hard to work on problems
that take a long time. When we try to describe how it feels to hurt,
we find it hard to say anything specific about the 'sensation' itself'and
that makes it seem inexpressible. However, it's all too easy to
speak about how hurting alters how you think. It's easy to carry
on endlessly about your frustration by being distracted from your
other goals, your concern about not getting your work done, about
how this will affect your dependencies and relationships, and your
worries about its impact of your other future activities, and so
on.
Now, a philosophical dualist might then complain: "You've described
how hurting affects your mindbut you still can't express how
hurting feels." This, I maintain, is a huge mistakethat attempt
to reify 'feeling' as an independent entity, with an essence that's
indescribable. As I see it, feelings are not strange alien things.
It is precisely those cognitive changes themselves that constitute
what 'hurting' isand this also includes all those clumsy attempts
to represent and summarize those changes. The big mistake comes
from looking for some single, simple, 'essence' of hurting, rather
than recognizing that this is the word we use for complex rearrangement
of our disposition of resources.
Of course, this runs against the grain. Usually, when we see an
object or hear a word, its 'meaning' seems simple and direct. So
we usually expect to be able to describe things without having to
construct and describe such complicated cognitive theories. This
fictitious apparent simplicity of feelings is why, I think, most
philosophers have been stuck for so long except for a few
folks like Aaron Sloman, John McCarthy and Daniel Dennett. When
a mental condition seems hard to describe, this could be because
the subject simply is more complicated that you thought. The way
to get unstuck is to describe architectures with more details. Only
then can we imagine how certain situations or stimuli could lead
a brain into the activities that we recognize when we feel love
or fear, or pain.
JB: Let's talk about the love machine.
MINSKY: One section of The Emotional Machine is about how
people acquire new kinds of goals in the context of loving attachments.
It seems to me very curious that this has not been a main concern
of most theories about the structures of minds. The question of
how people learn high-level goals is scarcely ever mentioned at
all in most books about psychology.
How does a hungry animal learn new ways to achieve its food-finding
goal? Obviously, it has to exploreand when it doesn't know
what to do it has to explore, it has to try experiments. If it happens
to press a certain lever, and then receives a bit of food, that
makes some kind of impression on it. Later, when it is hungry again
it will tend to press similar levers. We could summarize this by
saying that our animal has learned a new way to achieve its original
goal. It has learned that a good sub-goal for finding food is to
find and press such a lever.
Most behaviorists studied how an animal with a goal could learn
new sub-goals for that goal. But how do we acquire those original
goals? In cases like hunger, the answer is clear: such goals can
be built-in genetically. But how do people acquire new goals that
aren't sub-goals of other goals? What could make you adopt a new
goalif it's not to subserve some other old goal.
It seems to me that this could be based on combining these two
older schemes: the "imprinting" studied by Konrad Lorenz and the
Oedipus complex of Sigmund Freud. In the 1920s Lorenz demonstrated
that many infant animals develop a special 'attachment' to a parent.
Much earlier Freud suggested that a human infant become attached
to (or enamored of) one or more special personsusually parents
or caretakerswho then serve models for that child's future
values and high-level goals. Clearly Freud was basically right,
but we still need to ask how that process might work. How do those
values get represented or 'introjected'?
My conjecture is that this process employs an adaptation of the
ancient imprinting mechanism, which first evolved mainly to promote
the offspring's physical safety. The baby animal becomes disturbed
when not in the presence of the parent, and this serves to make
it quickly learn behavior that makes it stay close by. In humans
though, it seems to me, this mechanism later became involved with
two new types of learning, whose activities we recognize as emotions
called pride and shame.
I maintain that the type of learning connected with pride is used
to establish new high-level goalsor what we call positive
values. The point is that pride is only evoked when a child is praised
by the a person to whom it's attached. So it's not quite the same
as conventional "positive reinforcement"which can only reinforce
sub-goals. Similarly, if a child is scolded by an attachment person,
then that child's current intentions acquire the negative character
of a shameful taboo.
It would take too long to tell all the detailsbut I'll emphasize
what is different here. I had started by thinking about how to design
machines that could learn both goals and sub-goals. It took me some
time to see that these might need several different architectures.
The old idea of conditioning, working down from goal to sub-goal,
needs only a way to recognize when one fails or succeeds to reach
a goal. Values, however, need something elsesome external
source of selection. Then I noticed that this was just what Freud
had addressed, in his various theories of infant attachment, and
his models of aversion and censorship. My colleagues seem startled
when I mention Freudbut I see him as one of the few psychologists
who failed to fall prey to Physics Envy. Unlike most of the others,
Freud was willing to suppose, when it seemed necessary, that the
mind is composed of more than a few processes or compartments. Instead
of making desperate and futile attempts to reduce the numbers of
different assumptions, he was willing instead to imagine architectures
with more structureand then to face the difficulty of understanding
the relations and interconnections. I see him as a pioneer of advanced
computer science, very far ahead of his time, because he had of
his many ideas about representations, aliases, censors, suppressors,
and about types and structures of memory.
JB: How do you see the theories of emotions that you've
pointed out in terms of people's lives?
MINSKY: When as a young child I first heard of psychologiststhose
people who know how human minds workI found this somewhat
worrisome. They must be awfully powerful; they could make you do
whatever they want. Of course, that turned out to be false. Instead,
that fearful power resides in our politicians and preachers. If
anything, understanding how emotions work makes it harder to exploit
them.
In any case, I hope that it will be a good thing when we understand
how our minds are built, and how they support the modes of thought
that we like to call emotions. Then we'll be better able to decide
what we like about them, and what we don'tand bit by bit we'll
rebuild ourselves. I don't think that most people will bother with
this, because they like themselves just as they are. Perhaps they
are not selfish enough, or imaginative or ambitious. Myself, I don't
much like how people are now. We're too shallow, slow, and ignorant.
I hope that our future will lead us to ideas that we can use to
improve ourselves.
"The Third Culture"
by Kevin Kelly
Kevin Kelly wrote the following essay for Science Magazine's
"Essays on Science and Society", in celebration of the 150th anniversary
of that publication. The second essay in the series (following "The
Great Asymmetry" by Stephen Jay Gould), it appeared in the Volume
279, Number 5353 Issue of 13 February 1998, pp. 992 - 993 of Science
and it is also available on the Science Online website at
http://www.sciencemag.org/cgi/content/full/279/5353/992. It is published
here for the third culture mail list by permission of the author.
Kevin Kelly is the executive editor of Wired and author of Out
of Control: The New Biology of Machines, Social Systems and the
Economic World.
"The Third Culture"
"Science" is a lofty term. The word suggests a process of uncommon
rationality, inspired observation, and near-saintly tolerance for
failure. More often than not, that's what we get from science. The
term "science" also entails people aiming high. Science has traditionally
accepted the smartest students, the most committed and self-sacrificing
researchers, and the cleanest moneythat is, money with the
fewest political strings attached. In both theory and practice,
science in this century has been perceived as a noble endeavor.
Yet science has always been a bit outside society's inner circle.
The cultural center of Western civilization has pivoted around the
arts, with science orbiting at a safe distance. When we say "culture,"
we think of books, music, or painting. Since 1937 the United States
has anointed a national poet laureate but never a scientist laureate.
Popular opinion has held that our era will be remembered for great
art, such as jazz. Therefore, musicians are esteemed. Novelists
are hip. Film directors are cool. Scientists, on the other hand,
are ...nerds.
How ironic, then, that while science sat in the cultural backseat,
its steady output of wonderful productsradio, TV, and computer
chipsfuriously bred a pop culture based on the arts. The more
science succeeded in creating an intensely mediated environment,
the more it receded culturally.
The only reason to drag up this old rivalry between the two cultures
is that recently something surprising happened: A third culture
emerged. It's hard to pinpoint exactly when it happened, but it's
clear that computers had a lot to do with it. What's not clear yet
is what this new culture means to the original two.
This new third culture is an offspring of science. It's a pop
culture based in technology, for technology. Call it nerd culture.
For the last two decades, as technology supersaturated our cultural
environment, the gravity of technology simply became too hard to
ignore. For this current generation of Nintendo kids, their technology
is their culture. When they reached the point (as every generation
of youth does) of creating the current fads, the next funny thing
happened: Nerds became cool.
Nerds now grace the cover of Time and Newsweek. They are heroes
in movies and Man of the Year. Indeed, more people wanna be Bill
Gates than wanna be Bill Clinton. Publishers have discovered that
cool nerds and cool science can sell magazines to a jaded and weary
audience. Sometimes it seems as if technology itself is the star,
as it is in many special-effects movies. There's jargon, too. Cultural
centers radiate new language; technology is a supernova of slang
and idioms swelling the English language. Nerds have contributed
so many new wordsmost originating in sciencethat dictionaries
can't track them fast enough.
This cultural realignment is more than the wisp of fashion, and
it is more than a mere celebration of engineering. How is it different?
The purpose of science is to pursue the truth of the universe. Likewise,
the aim of the arts is to express the human condition. (Yes, there's
plenty of overlap.) Nerd culture strays from both of these. While
nerd culture deeply honors the rigor of the scientific method, its
thrust is not pursuing truth, but pursuing novelty. "New," "improved,"
"different" are key attributes for this technological culture. At
the same time, while nerd culture acknowledges the starting point
of the human condition, its hope is not expression, but experience.
For the new culture, a trip into virtual reality is far more significant
than remembering Proust.
Outlined in the same broad strokes, we can say that the purpose
of nerdism, then, is to create novelties as a means to truth and
experience. In the third culture, the way to settle the question
of how the mind works is to build a working mind. Scientists would
measure and test a mind; artists would contemplate and abstract
it. Nerds would manufacture one. Creation, rather than creativity,
is the preferred mode of action. One would expect to see frenzied,
messianic attempts to make stuff, to have creation race ahead of
understanding, and this we see already. In the emerging nerd culture
a question is framed so that the answer will usually be a new technology.
The third culture creates new tools faster than new theories,
because tools lead to novel discoveries quicker than theories do.
The third culture has little respect for scientific credentials
because while credentials may imply greater understanding, they
don't imply greater innovation. The third culture will favor the
irrational if it brings options and possibilities, because new experiences
trump rational proof.
If this sounds like the worst of pop science, in many ways it
is. But it is also worth noting how deeply traditional science swirls
through this breed. A lot of first-class peer-reviewed science supports
nerdism. The term "third culture" was first coined by science historian
C. P. Snow. Snow originated the concept of dueling cultures in his
famous book, The Two Cultures.1
But in an overlooked second edition to the book published in 1964,
he introduced the notion of a "third culture." Snow imagined a culture
where literary intellectuals conversed directly with scientists.
This never really happened. John Brockman, a literary agent to many
bright scientists, resurrected and amended Snow's term. Brockman's
third culture meant a streetwise science culture, one where working
scientists communicated directly with lay people, and the lay challenged
them back. This was a peerage culture, a peerage that network technology
encouraged.
But the most striking aspect of this new culture was its immediacy.
"Unlike previous intellectual pursuits," Brockman writes, "the achievements
of the third culture are not the marginal disputes of a quarrelsome
mandarin class: They will affect the lives of everybody on the planet."2
Technology is simply more relevant than footnotes.
There are other reasons why technology has seized control of the
culture. First, the complexity of off-the-shelf discount computers
has reached a point where we can ask interesting questions such
as: What is reality? What is life? What is consciousness? and get
answers we've never heard before. These questions, of course, are
the same ones that natural philosophers and scientists of the first
two cultures have been asking for centuries. Nerds get new answers
to these ancient and compelling questions not by rehashing Plato
or by carefully setting up controlled experiments but by trying
to create an artificial reality, an artificial life, an artificial
consciousnessand then plunging themselves into it. Despite
the cartoon rendition I've just sketched, the nerd way is a third
way of doing science.
Classical science is a conversation between theory and experiment.
A scientist can start at either endwith theory or experimentbut
progress usually demands the union of both a theory to make sense
of the experiments and data to verify the theory. Technological
novelties such as computer models are neither here nor there. A
really good dynamic computer modelof the global atmosphere,
for exampleis like a theory that throws off data, or data
with a built-in theory. It's easy to see why such technological
worlds are regarded with such wariness by sciencethey seem
corrupted coming and going. But in fact, these models yield a third
kind of truth, an experiential synthesisa parallel existence,
so to speak. A few years ago when Tom Ray, a biologist turned nerd,
created a digital habitat in a small computer and then loosed simple
digital organisms in it to procreate, mutate, and evolve, he was
no longer merely modeling evolution or collecting data. Instead,
Ray had created a wholly new and novel example of real evolution.
That's nerd science. As models and networked simulations take
on further complexity and presence, their role in science will likewise
expand and the influence of their nerd creators increase.
Not the least because technological novelty is readily accessible
to everyone. Any motivated 19-year-old can buy a PC that is fast
enough to create something we have not seen before. The nerds who
lovingly rendered the virtual dinosaurs in the movie Jurassic Park,
by creating a complete muscle-clad skeleton moving beneath virtual
skin, discovered a few things about dinosaur locomotion and visualized
dinosaurs in motion in a way no paleontologist had done before.
It is this easy, noncertified expertise and the unbelievably cheap
access to increasingly powerful technology that is also driving
nerd science. Thomas Edison, the founder of Science magazine,
was a nerd if ever there was one. Edisonlacking any formal
degree, hankering to make his own tools, and possessing a "just
do it" attitudefits the profile of a nerd. Edison held brave,
if not cranky, theories, yet nothing was as valuable to him as a
working "demo" of an invention. He commonly stayed up all night
to hack together contraptions, powered by grand entrepreneurial
visions (another hallmark of nerds), yet he didn't shirk from doing
systematic scientific research. One feels certain that Edison would
have been at home with computers and the Web and all the other techno-paraphernalia
now crowding the labs of science.
Techno-culture is not just an American phenomenon, either. The
third culture is as international as science. As large numbers of
the world's population move into the global middle class, they share
the ingredients needed for the third culture: science in schools;
access to cheap, hi-tech goods; media saturation; and most important,
familiarity with other nerds and nerd culture. I've met Polish nerds,
Indian nerds, Norwegian nerds, and Brazilian nerds. Not one of them
would have thought of themselves as "scientists." Yet each of them
was actively engaged in the systematic discovery of our universe.
As nerds flourish, science may still not get the respect it deserves.
But clearly, classical science will have to thrive in order for
the third culture to thrive, since technology is so derivative of
the scientific process. The question I would like to posit is: If
the culture of technology should dominate our era, how do we pay
attention to science? For although science may feed technology,
technology is steadily changing how we do science, how we think
of science, and what it means to be a scientist. Tools have always
done this, but in the last few decades our tools have taken over.
The status of the technologist is ascending because for now, and
for the foreseeable future, we have more to learn from making new
tools than we do from making new concepts or new measurements.
As the eminent physicist Freeman Dyson points out, "The effect
of concept-driven revolution is to explain old things in new ways.
The effect of tool-driven revolution is to discover new things that
have to be explained" (p. 50 ).3 We are solidly in the tool-making
era of endlessly creating new things to explain.
While science and art generate truth and beauty, technology generates
opportunities: new things to explain; new ways of expression; new
media of communications; and, if we are honest, new forms of destruction.
Indeed, raw opportunity may be the only thing of lasting value that
technology provides us.
It's not going to solve our social ills, or bring meaning to our
lives. For those, we need the other two cultures. What it does bring
usand this is sufficientare possibilities.
Technology now has its own culture, the third culture, the possibility
culture, the culture of nerdsa culture that is starting to
go global and mainstream simultaneously. The culture of science,
so long in the shadow of the culture of art, now has another orientation
to contend with, one grown from its own rib. It remains to be seen
how the lofty, noble endeavor of science deals with the rogue vernacular
of technology, but for the moment, the nerds of the third culture
are rising.
The author is at Wired magazine, 520 3rd Street, San Francisco,
CA 94107, USA. E-mail: kk@well.com
NOTES
1. C. P. Snow, The Two Cultures and the Scientific Revolution (Cambridge
Univ. Press, New York, 1959).
2. J. Brockman, The Third Culture (1996). Available at www.edge.org/3rd_culture/inde
x.html.
3. F. Dyson, Imagined Worlds (Harvard Univ. Press, Cambridge,
MA, 1997).Volume 279, Number 5353 Issue of 13 February 1998, pp.
992 - 993
THE REALITY CLUB
J.C. Herz and Reuben Hersh on Verena Huber-Dyson
From: J.C. Herz
Submitted: 2.23.98
(Verena Huber-Dyson wrote in EDGE 34:) "That practice, familiarity,
experience and experimentation are important prerequisites for successful
mathematical activity goes without saying. But less obvious and
just as important is a tendency to "day dream", an ability to immerse
oneself in contemplation oblivious of all surroundings, the way
a very small child will abandon himself to his blocks. Anecdotes
bearing witness to the enhancement of creative concentration by
total relaxation abound, ranging from Archimedes' inspiration in
a bath tub to Alfred Tarski's tales of theorems proved in a dental
chair."
This leads into a set of questions about immersion and suspension
of disbelief, vis a vis media. And the questions are: 1) how active
must you be in the construction of experience in order to reach
that level of immersion. If you're painting, if you're probing a
solution space, if you're exploring "the beautiful slack," daydreaming,
you are the architect of that experience, based on very little in
the way of outside stimulusyou construct the experience from
scratch. With a book, it's slightly less so, but the same principle
holds, because a series of squiggly shapes printed on a page is
really a very abstract thing, and you have to construct the words,
and from there, the concepts, the images, internally. Further along
the continuum, you have something like instrumental music, which
is a very richly textured sensory experience but still rather abstract
in that its meaning isn't specified. And then you have music with
lyrics, which is still uni-sensory. And then you have audiovisual
media, starting with film, which subsumes your perception by dominating
the context, and television, and finally the garden variety web
page, which has no cerebral legroom at all.
I would argue that the Net in its text days was closer to a bookmuch
further up the continuum of immersiveness than the current cruise-ship
buffet of HTML offerings. And a videogame is somewhere between music
and film.
And 2) If a higher level of construction (which is not to say
focus, but rather a kind of zen mindfulness) is necessary to bring
about that kind of immersion, then how many people are going to
be either capable or willing to engage in it? It takes a certain
amount of intelligence and, more importantly, a certain amount of
trustin yourself, in the situationto put yourself in
that state, to be receptive to that experience, especially on a
frequent and/or regular basis. There are very few people who can
do that, and most of them are under the age of ten, and even those
are a minoritythe daydreamersand the ones who can hold
onto it are fewer still.
Which may change, actually. I think that growing up with videogames,
computers, etc. extends the limits of that group outward from the
people who read voraciously, draw, etc. to the ones who can't or
won't necessarily "make" things but are willing to explore other
kinds of imaginary spaces because they're lured in by the eye candy
and the hormonal rat buttons. Any way you slice it, the hours drift
by, and they become comfortable with that kind of flow.
Which leads to a third question, about the daydreamers: are they
born or made.
J.C. HERZ is the author of Joystick Nation : How Videogames
Ate Our Quarters, Won Our Hearts, and Rewired Our Minds and
Surfing on the Internet, which was described by William Gibson
as "post-geographical travel writing."
From: Reuben Hersh
Submitted: 2.27.98
Huber-Dyson's posting is impressive in several ways.
I especially liked "The positive integers are mental constructs.
They are tools shaped by the use they are intended for. And through
that use they take on a patina of reality."
I found another remark provocative: "Conceptual visioning is an
indispensable attendant to mathematical thinking."
The rational number line vs the real number linehow do you
envision the difference? Does the rational line have a lot of little
holes scattered everywhere? Isn't any vision bound to be wrong and
misleading somehow?
How about some of the "monster" simple groups? If there is some
geometry associated with them, isn't this understood only after
the group has been understood, not in the process of understanding
it?
I feel that Huber-Dyson's remark is correct, yet I am unable to
pin down what it is really saying.
Perhaps "visualization" doesn't necessarily mean a visual picture,
but just some concrete example or interpretation to which we know
how to apply some intuitive thinking.
Reuben Hersh
REUBEN HERSH is professor emeritus at the University of New Mexico,
Albuquerque. He is the recipient (with Martin Davis) of the Chauvenet
Prize and (with Edgar Lorch) the Ford Prize. Hersh is the author
(with Philip J. Davis) of The Mathematical Experience, winner
of the National Book Award in 1983 and author of the recently published
What is Mathematics, Really?